House Rules

Hero Points

I'm having rather a difficult time quantifying exactly what a hero point is, or how it's used. The following description will have to do for now.

Simply put, a hero point lets you break the rules. It can be used for anything from saving you bacon by automatically making a check (even a failed one), to allowing you to perform a super-heroic feat like jumping out of a third story balcony window, catching a thrown object, and using your crossbow to shoot the villain on your way out.

Simply tell the DM what you whish to do, he'll tell you wether or not you can try it, and if so it works, and the point is used. If you can't do what you want, the point remains.

You may gain a hero point by performing a spectacularly heroic, and usually deadly feat. You have to put yourself on the line for another character. You don't get points for really good rolls, or putting yourself on the line needlessly. If a hero point is expended in the action, you may not get a hero point in return.

A character earns a hero point each time he gains a level.

Any points the character had when they died will carry over if raised from the dead. A character brought back from the dead will have a minimum of one hero point. This is an expensive way to gain a hero point.

First three levels and Hit Points

All characters receive their maximum number of hit-points for the first three levels as if they had rolled the highest number possible for their class. As such, a fighter with no constitution or other bonuses will have 10 hp at first level, 20 at second, and 30 at third. After third level, players are required to roll for HP as per the usual rules.

Non Core Rule Books

  • Psionics Handbook
  • Epic Level Handbook
  • Manual of the Planes
  • Forgotten Realms Campaign Setting
  • Oriental Adventures
  • The Book of Eldritch Might
  • The Book of Eldritch Might II: Songs and Souls of Power
  • If Thoughts Could Kill

Copyright © 2006 Jeremy Throckmorton